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[iOS] Call stack shows wrong information when exception/crash occurs on ...
To reproduce: 1. Open project attached by the user 2. Build "Test" scene with IL2CPP backend for iOS device 3. Run built app on iOS ... Read more
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times 1. What happened Similar to case 941204, but with the ol... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Animation window and select Cube in Hierarchy 3. Select som... Read more
Animator component makes instantiated prefab appear in the wrong position
To reproduce: 1. Open repro project 2. Play 'Level1' scene Expected vs Actual: 3 'maple leaves' should be visible instead of 1(all... Read more
[FixInGit1.4] Partial Publish does not bring up correct changelist the f...
To reproduce: 1.Create new project 2.Create two scripts and push them to collaborate 3.Edit both scripts 4.Close Unity 5.Open Unity... Read more
[NPOT] Upscaled texture blurs
Reproduction steps: 1. Open the attached project. 2. Play the 'Test Scene'. 3. Comapre left and right images. - Left image is upsca... Read more
Part of selected prefab appears in scene if its preview window is visible
Steps to reproduce: 1. Open attached project 2. Select "barrel_pile" prefab 3. Part of prefab appears in scene Additional steps: ... Read more
Builds cannot run in folders which contain non-English characters on .Ne...
Steps to reproduce: 1. Create a project 2. Change script version to .Net 4.6 in Player Settings 3. Build and Run project 4. Set dire... Read more
Timeline time indicator moves instead of selecting a clip
When the time indicator is not visible because it was dragged farther than the window itself, clicking a clip will move the time ind... Read more
[iOS] Input.GetKey() doesn't work with game controllers on some devices
Steps: 1. Build and Run user's project ("GameCntrollerSample.zip") on iOS device 2. Connect a game controller 3. Press buttons on ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project