Search Issue Tracker
Active
Votes
2
Found in
2021.3.46f1
2022.3.54f1
6000.0.31f1
6000.1.0a8
Issue ID
UUM-90479
Regression
No
All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
Reproduction steps:
1. Open the attached “repro_IN-89373“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Test Runner window (“Window → General → Test Runner“)
4. In the Test Runner window, select the “PlayMode“ tab
5. Press the “Rerun Failed“ button in the bottom-right
Expected result: Only failed tests are rerun
Actual result: All tests are rerun
Reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Reproducible on: Windows 10 (22H2), macOS 14.1 (user’s)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment