Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.6f1
Issue ID
950377
Regression
Yes
[UWP] Cannot build Windwows Universal App because of AssemblyConverter exception
Reproduction steps:
1. Open any project using 5.4.6
2. Build to a folder
3. Open Visual Studio solution and try to run
4. Fails with the following output:
1> Running AssemblyConverter...
1> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
1> at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
1> at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve()
1> at Unity.UWPAssemblyResolver..ctor(String projectLockFile)
1> at Unity.OperationContext.SetPlatform(Platform platform, String projectLockFile)
1> at Unity.ParseArgsStep.Execute()
1> at Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> at Unity.Operation.Execute()
1> at Unity.Program.Main(String[] args)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Bevan
Sep 28, 2017 04:08
This is still a problem in Unity 2017
Project built targeting UWP do not build in VS 2017 with a very similar error.
Running AssemblyConverter...
1> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
1> at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
1> at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve()
1> at Unity.UWPAssemblyResolver..ctor(String projectLockFile, String desiredUWPSDKVersion)
1> at Unity.OperationContext.SetPlatform(Platform platform, String projectLockFile, String uwpSDK)
1> at Unity.ParseArgsStep.Execute()
1> at Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> at Unity.Operation.Execute()
1> at Unity.Program.Main(String[] args)
1>D:\TFS_11_Express\Unity-BowlMaster\Builds\Win10_New\10 Zombie Bowling\10 Zombie Bowling.csproj(291,9): error MSB3073: