Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a7
Issue ID
950558
Regression
No
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce:
1. Open attached ’ClipSnap.zip' Unity project
2. Select ‘Timeline’ in Hierarchy
3. Go to Window->Timeline
4. Zoom in Timeline enough to see single frames
5. Drag an animation clip to another animation track
Expected results:
Clip start timing gets rounded to frames
Actual results:
Clip start timing doesn't get rounded to frames
Reproduced in: 2018.1.0a4, 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 2017.1.0b1
Note: Same happens after dragging a clip from the Project window to any track
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment