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Graphics.CopyTexture fails to copy Texture2D data to Texture3D when the ...
How to reproduce: 1. Open user's attached "MyPackages_2020_1.zip" project 2. Select the "New Texture3D Atlas" asset from the Project... Read more
Crashes on mono_class_init when entering Play Mode after recompiling scr...
Reproduction steps: 1. Open user's attached project 2. Open scene "MainScene" 3. Open a script in a code editor, modify it to recomp... Read more
Lightmap is incorrect in Standalone with all LodGroups except Lod0
How to reproduce: 1. Open attached project "LightmapST.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the Game view 4. ... Read more
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce: 1. Open the attached 'SDGPUHang.zip' project 2. Make sure that Metal Editor Support and Metal API Validation are o... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce: 1. Open the user's attached "TilemapCollisionBug.zip" project 2. Open the "SampleScene" Scene (Assets folder) 3. ... Read more
[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher comp...
How to reproduce: 1. Create a new URP template project 2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/Spe... Read more
LightProbe asset data is replaced by the currently opened Scene values w...
How to reproduce: 1. Open the attached project's Scene labeled "LightProbe32" 2. Inspect the LightProbe assets, located in the "Scen... Read more
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...
Reproduction steps: 1. Open the attached "case_1262936.zip" project 2. Load the "SampleScene" and enter Play mode 3. Click twice the... Read more
Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce: 1. Open the attached project named "Case_1263058" 2. Open the Test Scene 3. Click Window -> Rendering -> Lighting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
- Lighting generation freezes the Editor during the Global Illumination Post Processing stage when baking lighting on certain systems
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed