Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X
Votes
0
Found in
2019.3.10f1
2019.4
2020.1
2020.2
Issue ID
1263019
Regression
No
Particle System is not rendering when CommandBuffer.DrawRenderer() is used with ScriptableRenderPass
How to reproduce:
1. Open attached project "URPBugReport.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe Scene or Game view
Expected result: a particle system in both "Scene" and "Game" views is playing
Actual result: a particle system is not playing
Reproducible with: 2019.4.4f1 (7.3.1), 2020.1.0b16, 2020.2.0a18 (8.1.0, 9.0.0-preview.35)
Could not test with: 2018.4 (the features needed did not yet exist)
Comments (1)
-
yokljo
Dec 18, 2020 02:11
I have experienced this same problem when trying to use DrawRenderer. I observe that it works in the Scene window, but not in the Game window. Also, LineRenderer doesn't show, and SpriteRenderer with a bone transform does appear, but without the transform.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on UndoManager::CreateUndoRedoInfo when dismissing spammed "Inspector - Unsaved Changes Detected" pop-ups
- Docked Import Activity window disappears when another window is maximized
- "RecordCreation cannot be called while an undo is already processing" error is thrown in the Console when undoing and saving Generate Physics Shape changes in Aseprite Importer
- Addressables package throws TreeView and other GUI errors when opening the Addressables Groups window
- Internal resolution does not change when switching FSR2 quality modes using the camera's custom quality override
Resolution Note (fix version 2022.2):
Fixed on: 2022.2.0a3
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.1f1