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[IMGUI] "Extent of world bound" button is overlapping with the "World Su...
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings. In the Physics set... Read more
[HDRP] Sun icon is clipped in Look Dev window on creating new Environmen...
Sun icon is clipped in Look Dev window on creating new Environment Settings Steps to Repro 1. Create a new Project in HDRP Templat... Read more
[GPU Instancing] Switching shaders with wrong vertex streams can lead GP...
Repro steps: 1. Create a particle system and set a large capacity/emission count (at least 1,000 particles) 2. In the Renderer, set ... Read more
[HDRP] Transmittance Preview is not getting updated on Resetting Foliage...
Transmittance Preview is not getting updated on Resetting Foliage and Skin Steps to Repro: 1. Create a new Project in HDRP Template... Read more
[HDRP] Pink shaders appeared in the Look Dev window on dragging Reflecti...
Pink shaders appeared in the Look Dev window on dragging Reflection Probes from the Hierarchy Steps to Repro: 1. Create a new Proj... Read more
[HDRP] Composition parameter text is clipped in the HDRP Compositor window
Composition parameter text is clipped in the HDRP Compositor window. Steps to repro: 1. Create a new HDRP template project 2. Windo... Read more
[Shader Graph] SPTD Integration text is clipped in Specular Occlusion dr...
SPTD Integration of Bent AO text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window. Steps to repro... Read more
[Searcher] Create node window flickers on resizing.
Create node window flickers on resizing. Steps to repro: 1. Create a new HDRP template project 2. Project window > "+" > Shader > H... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
Changes in Super Unit Inputs/Outputs not reflected
[Original Issue|https://support.ludiq.io/communities/5/topics/5027-changes-in-super-unit-inputsoutputs-not-reflected] - Needs more I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis