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“CreateAsset() should not be used to create a file of type" error is thr...
Reproduction steps: 1. Open the attached project “CloneRepro” 2. Open Window -> Rendering -> Lighting window 3. In the Lighting w... Read more
Scene view is gray, raises errors after adding HD Raytracing Environment...
How to reproduce: 1. Open the "raytracing_error" Scene in the attached "Unity_DXR_Test-master.zip" Project 2. Attach "HD Raytracing ... Read more
Animator Controller crash when adding an animation for a motion field 'A...
Steps to reproduce: 1. Open attached project 2. Open the player animation controller 3. Select the blend tree that has no transition... Read more
[Android] [Windows] When selecting incompatable JDK, pop up appears with...
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Go to Preferences -> External Tools and disable 'Use embe... Read more
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Light probe bug' scene 3. Notice light probes in the scene aff... Read more
Error "ArgumentException: DestroyEntity(EntityQuery query) is destroying...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
Stencil buffer empty if MSAA disabled
Steps to reproduce: 1) Open the project attached by user in Unity. 2) Open scene 'main.unity'. 3) Enter play mode. - Notice the sph... Read more
Audio Clip is not correctly reloaded after a scene change if Resources.U...
How to reproduce: 1. Open attached project 2. Open scene AudioBug.unity 3. Build to Standalone and run - Upon running, a sound sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked