Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0f4
Issue ID
677823
Regression
No
[LightProbes] With continuous baking enabled and baked light, light probes stop working after exiting play mode
Steps to reproduce this issue:
1. Open the attached project
2. Open 'Light probe bug' scene
3. Notice light probes in the scene affecting the cube
4. Enter play mode
5. Exit play mode
6. Notice light probes stops working
Does not happen with realtime light or with continuous baking turned off
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
alior
Mar 12, 2015 19:22
The same issue.