Search Issue Tracker
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Light probe bug' scene 3. Notice light probes in the scene aff... Read more
Material changes are not visible in the Game/Scene view when the Animati...
How to reproduce: 1. Open the user's attached "MaterialPropertyBlock" project 2. Open the "testMaterialProperty" Scene 3. Enter the ... Read more
Editor crashes on AddWebsocketHost on other instance to he same port
Editor crashes on AddWebsocketHost on other instance to he same port 1. Open project attached (or create a new project and add scri... Read more
Errors when importing prefab from Unity Package file
Reproduction steps: 1. Open the project from "PGF1Grading.zip" 2. Import assets from Unity Package from a file "CivitareseFrank_Week... Read more
Color becomes brighter when lerping two identical local and global colors
How to reproduce: 1. Open the attached “TrueColorationBug.zip“ project 2. Open the “SampleScene“ Scene 3. Enter Play Mode Expected ... Read more
Launching the Editor crashes on GetRenderPipelineScript when the project...
How to reproduce: 1. Download the attached project named "Case_1251734" 2. Observe that the Library folder is deleted 3. Launch the ... Read more
[Performance] Multiple child folders causes a slow down when refocusing ...
Steps to reproduce: 1. Start a new project 2. Add user attached DemoAsset.cs script 3. Click on "Demo" in the top menu, and select "... Read more
Selected object randomly changes the position while drag and dropping in...
Scenario1 Steps: 1. Open attached project (works with a new project too) 2. Open SampleScene 3. Select one of the GameObjects in the... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer