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[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce: 1. Open the attached project named "Case_1292470" 2. Open the CustomPass Scene 3. Observe the Game view. The windo... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F) The gizmos glit... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps: 1. Open Scene1 from attached project. 2. Press Play 3. Press the Space button to stop the particles 4. Observe how the ... Read more
Error “PersistentManager::ReadObject must be called from the main thread...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/OutdoorsScene.unity” Scene 3. Enter the Play Mo... Read more
Animation Previewer model drag'n'drop is broken
With Generic animation clips, when you drag'N'drop a model in the Inspector Animation preview, nothing happens, the model is not loa... Read more
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce: 1. Open the attached package 2. Observe that particle on the left shadows itself Reproduced with: 2022.2.0a13(14.... Read more
Launching the Editor crashes on GetRenderPipelineScript when the project...
How to reproduce: 1. Download the attached project named "Case_1251734" 2. Observe that the Library folder is deleted 3. Launch the ... Read more
[WebGL] Memory leaks when unzipping files
How to reproduce: 1. Open the attached project "case_1297458-Project.zip" 2. Make a WebGL build 3. Host the built WebGL Player 4. Op... Read more
[macOS] VideoPlayer.clockTime gets stuck for a few frames when starting ...
Reproduction steps: 1. Open attached project "VideoPlayer_Bug_Report" and load Scene "VideoScene" 2. Enter Play Mode 3. In the Game ... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked