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0
votes
Fixed

[Graphics-General] Failed to destroy editor windows error is thrown on c...

Graphics Device Features

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Nov 18, 2020

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Version/s: 2021.1.0a7

Failed to destroy editor windows error is thrown on changing Graphics API's. Steps to repro: 1. Create a new project. 2. File > Bui... Read more

0
votes
Won't Fix

Camera.clearFlags doesn't update on Camera Preview

Camera

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Mar 30, 2019

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Version/s: 2018.3.0a4, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

Steps to repro: 1. Create a new project and open it 2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Ex... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
By Design

[Platform Dependent Compilation]: Mobile Platform Properties are not sho...

CodeEditors

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May 17, 2016

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Version/s: 5.4.0b18

[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happene... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project (ForDebugging.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the 'Save' U... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more

0
votes
By Design

[HDRP] Light Layers change the render result of a specific Custom Pass i...

Package: Scriptable Render Pipeline HD

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Nov 13, 2020

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Version/s: 11.0.0

How to reproduce: 1. Open the attached project named "Case_1292470" 2. Open the CustomPass Scene 3. Observe the Game view. The windo... Read more

4
votes
Fixed

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...

Android

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Jan 09, 2017

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Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity 2) Create .osig file for testing dev... Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more

0
votes
Fixed

[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...

iOS

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Apr 03, 2020

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Version/s: 2018.4, 2018.4.20f1

How to reproduce: 1. Open the project provided by the user 2.Go to Menu bar-> Build -> iOS-> QA 3. Go to <project root>/XcodeExport... Read more

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