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[Android][OpenGLES3] Objects with Shaders flickering when using URP + Ca...
Reproduction steps: 1. Open project "CameraStackRecordingIssue-2020.2.zip" 2. Open "SampleScene" 3. Build And Run on Android Expec... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[XR][SteamVR] Editor crashes on Valve.VR.CVRChaperone.GetPlayAreaSize wh...
Reproduction steps: 1. Open the user's attached project 2. Load the "Game" scene 3. Enter Play mode 4. Exit SteamVR -- Observe the c... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce: 1. Open the attached AudioTest.zip 2. Open Test Scene and Enter the Play mode 3. Go to Menu bar/Window/Audio/open... Read more
[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Start tapping the AR button. - After 120... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
[ProBuilder] Script Stripping does not remove all components from Shapes
How to reproduce: 1. Create a new Project 2. Import ProBuilder 3. Create a new Shape and select it in Hierarchy 4. Click Tools -> Pr... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
Asset is not found when searching the Label "NewLabel" in Search Window
Steps to reproduce: 1. Open the attached “IN-95655_Test.zip” project 2. In the Project Window, select the “Sphere.prefab” 3. In t... Read more
Caret position resets in any input field when compiling finishes.
Steps to reproduce: 1. Open attached project "SearchFieldCaretReset.zip" 2. Open "caretReset" scene 3. Open "NewBehaviourScript.cs" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject