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[MacOS] Editor doesn't show unsaved changes pop up if editor is being cl...
Steps to reproduce: 1. Open attached project 2. Open window by clicking Test > SaveChangesWindow 3. Click Set Unsaved 4. Minimize S... Read more
Addressables - ArgumentOutOfRangeException occurs when attempting to giv...
If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs. ArgumentOutOfRangeEx... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip) 2. Open MainScene from the project 3. Enable Material Animation Expected result... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting... Read more
[TMP] TextMeshPro in-place Sprites not working correctly in built Player
Steps to reproduce: 1. Open the attached user's project "BugReport.zip" 2. Connect an Xbox Controller 3. From the top menu click ... Read more
Adaptive Probe Volume baking probe offset is not working correctly
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/BugReproScene.unity” Scene 3. Enable the “Display Pr... Read more
Korean and Latin characters a written at the same time when writing in K...
To reproduce: 1. Create a new project 2. Switch to the Korean language in Windows 3. Press Right Alt on the keyboard 4. Try renamin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer