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0
votes
Fixed

User submitted bug

Editor - Other

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Feb 13, 2015

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Version/s: 5.0.0f2

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0
votes
Fixed

Non-development Apple silicon builds don't run

MacOS

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Nov 18, 2020

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Version/s: 2020.2

Workaround can be found on the forum: https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workaround... Read more

3
votes
Fixed

[Android] [Vulkan] Error “RenderTexture.Create failed: format unsupporte...

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Dec 16, 2024

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Version/s: 6000.0.32f1, 6000.1.0a9, 6000.2.0a1

How to reproduce:1. Open the “2DMobile.zip“2. Open the “SampleScene“3. Build the APK and install it on the device4. Open Terminal/CM... Read more

0
votes
Fixed

[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...

iOS

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Nov 14, 2016

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Version/s: 5.4.2p4

Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more

2
votes
Fixed

100% crash rate when loading two profiler captures in the Profile Analyz...

DirectX12

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Jan 15, 2026

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Version/s: 6000.3.4f1, 6000.4.0b3, 6000.5.0a6

Steps to reproduce: In Profiler, import profile capture 1 Then import profile capture 2 Click on profile capture 1 in profiler to lo... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Won't Fix

Single stepping on a throw statement does not stop at the catch statement

CodeEditors

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a3

How to reproduce:1. Open the attached "ThrowStep.zip" project2. Open the "testscript.cs" and set a breakpoint on line3. Attach the I... Read more

1
votes
Active

GameObject's position is not updating correctly when using [ExecuteAlways]

Scripting

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May 03, 2022

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Version/s: 2021.1.0b5, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more

6
votes
Fixed

[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...

Android

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Jun 10, 2016

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Version/s: 5.3.5f1

To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more

0
votes
By Design

Shaders are included into build even when they do not appear in Scenes

Shaders

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Mar 23, 2017

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Version/s: 5.6.0f1

Shaders that are in Assets folder in an empty project add up a lot of time when building. This was not happening in Unity 5.3 as Sha... Read more

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