Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.60f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99524
Regression
No
Crash on PersistentManager::GetSerializedType when opening a specific Scene
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/Escena antigua.unity“ Scene
Reproducible with: 2022.3.60f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Reproducible on: macOS 15.3.1 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Note: The Editor can freeze instead of crashing (this can happen when just opening the project)
First few lines of the stack trace:
0x00007FF9BA242646 (Unity) PersistentManager::GetSerializedType
0x00007FF9BB824C0F (Unity) NativeFormatImporter::EndImport
0x00007FF9BB77F718 (Unity) GenerateArtifactMetaInfoImportedAsset
0x00007FF9BB782CBC (Unity) ImportToObjects
0x00007FF9BB781A08 (Unity) ImportAsset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-101784