Search Issue Tracker
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications. Result: Unity's perforce integration will try to force a logi... Read more
[HDRP] NullReferenceException errors are thrown while removing HD Additi...
NullReferenceException errors are thrown while removing HD Additional Reflection Component. Steps to repro: 1. Create a new HDRP Pr... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine 2. Try to build it for WebGL 3. Notice that the build won't ... Read more
Device Simulator window is empty and NullReferenceException is thrown wh...
Reproduction steps: 1. Create a new project or open an existing one 2. Install Device Simulator package 3. Install Input System pack... Read more
Particle System does not resume when its Culling Mode is set to "Pause" ...
How to reproduce: 1. Open the “Particle System Test” project 2. Open the “SampleScene” 3. Select the “Particle System” GameObject in... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting... Read more
Animation stops before reaching designated position
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Play the scene 4. Select 'BoosterOpeningPrefab' in t... Read more
[Adreno GPU] Line artifacts with realtime shadows
Line artifacts are observed with realtime directional shadows. The issue is noticed with devices that has Adreno GPU. Steps for rep... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer