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NullReferenceException is thrown when opening a custom UI Toolkit Editor...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the Custom Editor Window (Window > UI Toolkit > MyCustomEditor)... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
UnitySetUp is re-run if Domain Reload or enter PlayMode is triggered in ...
Reproduction steps: 1. Open the attached project “UnitySetUpIssueTestProject” 2. Open the Test Runner window 3. Select the first ... Read more
AssetDatabase.FindAssets behaviour is bugged when using filters as of 20...
Steps to reproduce: 1. Download the attached user's project "UnityBugFindAssets.zip" 2. Open the project in 2021.3.13f1 3. Select... Read more
[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...
Steps to reproduce: 1. Open the attached project (case_1217556.zip) 2. Enter Play Mode 3. Take note of the Object types outputted to... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
Foldout visibility state is not saved when viewed in the Inspector
How to reproduce: 1. Open the “BugReport“ project 2. Open the “BugReport01” scene 3. In the Hierarchy window select the “Test01” ... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce: 1. Open the attached 'Grass.zip' project 2. Observe the Console Expected result: No errors Actual result: Shader ... Read more
Scene change after removing missing component causes crash at ves_icall_...
Steps to reproduce: 1. Open attached project 2. Open scene "sceneWithMissingComponent" 3. In top menu, click "SNSTools > Project Cl... Read more
Can't change material properties at runtime
-e: see title -repro: --open attached project (see user reply) --run in editor --notice cube changes on entering play mode --build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject