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Editor crashes while assigning prefab variant to a reference on its base
Steps: 1. Open attached project 2. Assign Variant to the reference in the Base ==> Editor crashes Read more
Lightmap produced using a Progressive GPU lightmapper is darker compared...
How to reproduce: 1. Open the attached project named "Case_1222644" 2. Open the "intro_ext" Scene 3. In the Lighting window select t... Read more
CustomRenderTexture renders black
Repro steps: 1. Open QA attached project “repro_1222122” 2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a... Read more
Rendering is not synchronized when V Sync Count option in Quality Settin...
How to reproduce: 1. Create a new project 3. Open the Project Settings 4. Select the Quality module in the Project Settings window 5... Read more
Rect tool behaves incorrectly when used on object that are massively scaled
Steps to reproduce: 1. Create a new Project 2. Create a cube with 10k scale on all axis 3. Try to use the rect tool on it. Expected... Read more
Console does not react on double-click on compilation error from local o...
Steps: 1. Create a new project or load attached one 2. Introduce compilation error to the one of the embedded packages (e.e. Rider C... Read more
Parse error is thrown when serialized asset with properties named guid i...
How to reproduce: 1. Create a new project 2. Import ("curly.asset") to a project 3. Open Console window Expected result: No error ... Read more
[Editor] UI Canvas with Screen Space-Camera doesn't render properly
UI Canvas with Screen Space-Camera doesn't render properly when multiple Game views are present Repro steps: 1. Open attached proje... Read more
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty ...
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone Repro steps: 1. Open sample... Read more
[URP] Slider handle for Normal property doesn't move with respect to the...
Slider handle for Normal property doesn't move completely. when maximum value ie 3 is set the handle still remains in the middle. It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings