Search Issue Tracker
Fixed in 2019.3.X
Votes
4
Found in
2019.2.0a1
2019.2.0a11
2019.3.0a1
Issue ID
1149861
Regression
No
Texture is not being painted when it is created in another Terrain
How to reproduce:
1. Open attached project "LevelDesignTraining.zip"
2. Open "001 MasionInWoods" scene
3. In Hierarchy, select "Terrain" GameObject
4. In Terrain Component, select "Paint Texture"
5. Select any Terrain Layer
6. Try to paint the Texture in any other Terrain in the scene
Expected result: Texture is painted
Actual result: Texture is not painted and errors are thrown
Reproducible with - 2019.2.0a13, 2019.3.0a1
Thrown errors:
1) NullReferenceException: Object reference not set to an instance of an object
2) Matrix stack full depth reached
Notes: Could not reproduce with 2019.1, 2018.3 and 2017.4 because of Editor errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note (fix version 2019.3):
Fixed in 2020.1.0a4