Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.65f1
6000.2.15f1
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-131915
Regression
No
Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Steps to reproduce:
- Open any Project
- Add the attached folder to your Project's Packages folder
- In the Project Browser select the "package.json" that's under the "ff" directory in your Packages folder
- Click on the kebab menu icon in the top right corner of the Inspector and choose "Properties..."
- In the Inspector switch the Importer type to Text
Actual results: Error "The previous instance of UnityEditor.TextScriptImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation.
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)" is logged in the Console
Expected results: No errors are logged when switching Importer types and a focused Inspector is opened
Reproducible with versions: 6000.0.65f1, 6000.2.15f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Add comment