Search Issue Tracker
Duplicate
Duplicate in 6000.6.X
Votes
0
Found in
6000.0.65f1
6000.2.15f1
6000.3.4f1
6000.4.0b4
6000.5.0a4
6000.6.0a1
Issue ID
UUM-131915
Regression
No
Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Steps to reproduce:
- Open any Project
- Add the attached folder to your Project's Packages folder
- In the Project Browser select the "package.json" that's under the "ff" directory in your Packages folder
- Click on the kebab menu icon in the top right corner of the Inspector and choose "Properties..."
- In the Inspector switch the Importer type to Text
Actual results: Error "The previous instance of UnityEditor.TextScriptImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation.
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)" is logged in the Console
Expected results: No errors are logged when switching Importer types and a focused Inspector is opened
Reproducible with versions: 6000.0.65f1, 6000.2.15f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Tested on (OS): Windows 11
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity! -
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
This is a duplicate of issue #UUM-131829