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[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Bu...
How to reproduce: 1. Open "SampleScene" from project in "HipIssue.zip" 2. Start Play Mode 3. Toggle "Rig Builder" component on "Robo... Read more
[MacOS][HDRP] System crashes on opening a new project with HDRP Template
[MacOS][HDRP] System crashes on opening a new project with HDRP Template. System crashes on opening a new project with HDRP Templa... Read more
[New Input System] PlayerInput component ignores player input when using...
Reproduction steps: 1. Open the attached project ("case_1205971-ControlScheme.zip") 2. Open the repro scene ("SceneWithControlScheme... Read more
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps: 1. Open attached project 2. Load SampleScene 3. Select Cube prefab instance 4. Right-Click and choose "Prefab -> Open Asset I... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more
Presets Don't Record Per Platform Settings
Reproduction steps: 1. Open the submitted project 2. Select TextureImporter Asset in the Project window 3. Select a platform and cli... Read more
Profiler's tooltip for GPU data's overhead is not displayed when hoverin...
How to reproduce: 1. Create a new project with the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Add a GP... Read more
[Shadergraph] Connection to normal input is dropped on masternode changes
How to reproduce: 1. Import the file attached 2. Open shader graph 3. Change the material type to Translucent and notice the connect... Read more
[Output] Selection outline shows a point in the middle of the Scene view...
Repro steps: 1. Open Repro Scene from the attached package 2. Ensure that Selection Outline is turned on in the Scene/Gizmos dropdow... Read more
SerializedProperty.arrayElementType on non-empty array of managed refere...
Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings