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[Shuriken]Unable to select any option in Simulate Layers Dropdown in Par...
In Particle Effects window Simulate layer Dropdown options are not getting selected. Steps to repro: 1. Create a new project. 2. H... Read more
InvalidCastException when selecting 'Generate Shader Includes' with the ...
How to reproduce: 1. Create a new HDRP project 2. Import the Hybrid Renderer package 3. Select Edit > Render Pipeline > Generate Sha... Read more
It is not possible to edit a second Edge Collider 2D when two Edge Colli...
How to reproduce: 1. Open the attached 'project-1224661.zip' 2. In the Hierarchy window select 'New Sprite' object 3. In the Inspect... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects t... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphs See video Read more
.preset file's properties' value changes are not reflected when the valu...
How to reproduce: 1. Open the attached 'project-1223623.zip' project 2. In the Project Folder open 'Assets' > 'TemplatePresets' > 'T... Read more
Running Unity with terminal and using -logFile does not provide stdout log
Reproduction steps: 1. Open terminal 2. Run Unity from the terminal (example path/to/Unity -quit -batchmode -logFile) Expected resu... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder ... Read more
Render Thread marker missing when waiting for Semaphore.WaitForSignal on...
Steps to reproduce: 1. Open QA-supplied project ("1220085 Bug Repo.zip") 2. Build and run 3. Inspect the Profiler -> CPU Usage Exp... Read more
[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...
Reproduction steps: 1. Open project in "ShaderIssue.zip" 2. Notice how the "ForestFoliage" GameObject looks in the Scene 3. Open "Tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”
- “Shader error in 'Hidden/VFX/.../Minimal/Render Quad': undeclared identifier 'mainTexture' at line 2198 (on d3d11)” error appears when connecting a Switch Node output to the Main Texture in VFX Graph
- Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when opening the Scene view
- The Camera's Clipping Planes Far value's condition of being greater than the Near value gets enforced when typing the value
- Sprites are not generated when using Fallback Sprite Assets