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Error: "Something went wrong while Post Processing the assembly" when tr...
How to reproduce: 1. Open the attached project named "Case_1223254" 2. Build the "BunnyDemo" Scene on Windows or Android Expected r... Read more
Crash on BuildRenderObjectData while quickly moving the mouse and deleti...
Reproduction steps: 1. Open user's attached project "Montreal" and scene "Sandbox" 2. Make sure the Tile Pallete window is opened an... Read more
DX12 performance is significantly worse when compared to DX11
How to reproduce: 1. Open the attached project ("DX12-performance.zip") 2. Open the repro scene ("SampleScene") 3. Set DirectX11 as ... Read more
NavMeshAgent CalculatePath does not return the optimal path when going o...
Reproduction steps: 1. Open the attached project "1225131.zip" 2. Open the "test" scene 3. Enter Play mode 4. Click on the bottom-le... Read more
[HDRP] Texture2D encoding with ARGB32 format results in transparent imag...
How to reproduce: 1. Open user-submitted project (Test.zip) 2. Build and run the project 3. See the PrintImage.png next to the execu... Read more
[HDRP] GameObjects glow when Directional Light is below the horizon and ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Directional Ligh... Read more
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce: 1. Open user-supplied project 2. Enter Play Mode with Direct3D12 Expected: there are no visible artifacts Actua... Read more
VFX shader compilation is slow due to recreating all shader each time ne...
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more
[URP] Mesh is rendered on top of Canvas Image when using a Material with...
How to reproduce: 1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more
Enter Play Mode button overlaps with the Grid Snapping button when the E...
How to reproduce: 1. Create a new Unity project 2. Reduce the Editor's horizontal length size to the minimum value 3. See that the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings