Search Issue Tracker
NullReference errors are continuesly spammed when adding labels to asset...
How to reproduce: 1. Open the attached project 2. Select the New Material 3. Make sure the two Inspectors are active and add a labe... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce: 1. Open the attached '1213749.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Notice that 'Cube' Ga... Read more
[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...
Steps to reproduce: 1. Open user-supplied project 2. Build and Run Expected: the scene does not flicker Actual: the scene flickers ... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps: 1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching... Read more
Local Shader Keywords are not used in Editor when loaded from AssetBundles
How to reproduce: 1. Open "SampleScene" from "LocalKeyword_1_6.zip" 2. Set "Play Mode Script" to "Use Existing Build" in Window>Asse... Read more
Timeline Audio Tracks are not paused when Editor loses focus
Steps to reproduce: 1. Open the attached project (case_1217337.zip) 2. Under Edit > Project Settings > Player > Resolution and Prese... Read more
Cloth still uses gravity when "Use Gravity" is unchecked
Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project 2. Select "Plane" in the Hierarchy window 3... Read more
BlobAssetReference is never disposed when created at runtime
How to reproduce: 1. Open the attached project "1216731.zip" 2. Open the Task Manager/Activity Monitor 3. Open the Sample Scene 4. E... Read more
InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...
To reproduce: 1. Open attached project ("case_1214791.zip") 2. Press Play > Game View window > hold "w" button for a few seconds 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project