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AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps: 1. Open the attached project "case_1217073-UnityListenerBug.zip" 2. In the Project window under Assets/Scenes op... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce: 1. Download and open the attached "FirebaseEventSource.zip" project 2. Switch Target platform to WebGL 3. Build an... Read more
Textures loaded from Asset Bundles do not show size in the Inspector win...
Reproduction steps: 1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip" 2. In the top menu bar b... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps: 1. Open attached project "1216508_resolution" 2. Go to Edit > Project Settings > Player > Resolution and Present... Read more
"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project 2. Build and run on Android with Autoconnect Profiler enabled... Read more
[OnDemand] Unity hangs indefinitely if License Check fails on import wor...
1. Make sure you have an expired license (or hardcode the check to say failed) 2. Start up the Test Suite: EditModeAndPlayModeTests\... Read more
[2020.1] "Render Mode" dropdown displaying items from a different compon...
How to reproduce: 1. Open attached project (RenderMode_Dropdown_Test_Project.zip) 2. Select the "Light" GameObject in the Hierarchy ... Read more
Animation Rigging package causes unnecessary rotation when using Multi-A...
How to reproduce: 1. Open attached project "AnimRigging.zip" and scene "Aim" 2. Enter Play mode 3. Inspect the rotation of 'root' ->... Read more
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project 2. Click on the "Directional Light" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project