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0
votes
By Design

Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...

Shader System

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Dec 10, 2020

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Version/s: 2019.4.17f1, 2020.1.16f1, 2020.1.17f1, 2020.2, 2021.1

How to reproduce:1. Open the attached project named "Case_1298568" with 2020.1.15f12. Open the SampleScene3. Observe the Console win... Read more

0
votes
Fixed

Compute shader loop treating integer constants as floats

Shader System

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Dec 16, 2020

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Version/s: 2019.4, 2020.2, 2021.1, 2021.1.0a7, 2021.2

Reproduction steps:1. Create a new project or open an existing one2. Add the attached Sky.compute shader in the project3. Make sure ... Read more

0
votes
Fixed

[Android][URP] Black screen when building project to an Android device w...

XR SDK

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Dec 03, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0b10

Repro steps:1. Open attached project2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab3. Build the "Scene" ... Read more

0
votes
Fixed

Failing to initialize an instance of EditorWindow when it's in 3rd level...

Scripting

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Dec 16, 2020

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Open user's project "NestedEditorWindows.zip"2. Open Window -> "A"3. Repeat 2nd step with "B" and "C" Expec... Read more

0
votes
By Design

Listeners are not triggered when SignalReceiver is added in runtime

Package: Timeline

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Dec 16, 2020

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Version/s: 1.5.1-pre.3

How to reproduce:1. Open the user's attached project ("CinemachineSignalCrash.zip")2. Remove the "SignalReceiver" component from "Cu... Read more

0
votes
Fixed

[macOS] Framerate is not stable

Metal

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Dec 05, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0f1, 2020.2, 2021.1

Reproduction steps:1. Create a new Unity project2. Enter Play Mode3. Open Profiler4. Observe the Profiler Expected result: No lag sp... Read more

0
votes
Fixed

Sprite's Order in Layer is ignored when editing a Prefab with a Sprite a...

Scene Management

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Dec 04, 2020

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Version/s: 2020.1.0a5, 2020.2

How to reproduce:1. Open the attached "1297288 repro" project2. Open the "Test" Prefab from Assets > Scenes folder3. Select the "... Read more

0
votes
Fixed

[ECS] Meaningful error not thrown when an interpolated string is used in...

Package: Entity Component System (ECS)

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Dec 14, 2020

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Version/s: 0.16.0-preview.21

How to reproduce:1. Open the attached project "ECS.zip"2. Observe line 61 in "rteg.cs" Expected results: WithName affects the output... Read more

0
votes
Fixed

[Android][Vulkan][Mono] The amount of memory allocated for textures on V...

Vulkan

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Dec 21, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0b1

Repro steps:1. Open attached project2. Make sure Vulkan is in use3. Build and Run a dev build on Android Actual: The "gfx memory" wh... Read more

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