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-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more
Folder/Files with extension .Core are ignored when importing a package f...
How to reproduce: 1. Create a new project or open an existing one 2. Add the provided dependency to Packages/manifest.json file 3. O... Read more
EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce: 1. Open the attached project 2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG) 3. Click and drag the "Dra... Read more
Crash on C++ native plugin allocation
Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more
[HDRP] There is a vertical shift between Forward and Deferred camera whe...
1) change manifest to point to your SRP directory 2) load scene tmp 3) Select game object MSAA Camera 4) Switch from Forward to Defe... Read more
Toggle Component's OnValueChanged Events are not called when "Reload Dom...
How to reproduce: 1. Open the attached project's Scene labeled "Repro" 2. Enter the Play Mode 3. Click the "Toggle" Button a couple ... Read more
[URP][macOS] Game View is overlayed by background color when Background...
How to reproduce: 1. Create a new project and install URP via Package Manager 2. Right-click in Project Browser > Create > Renderin... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce: 1. Create an empty project and import a package from ownCloud 2. Search for "Subway 2" Scene 3. In the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project