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Scene view Turns Solid Black when it contains a SpeedTree with specific ...
How to reproduce: 1. Import the attached package named "Package_1210058" 2. Drag the SpeedTree into the scene 3. Zoom away from the ... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce: 1. Open original users project "AutoBuild.zip" 2. In top menu press Build -> Dev_AllowDebugging Expected resul... Read more
[IMGUI] "Info" property is misaligned in"Polygon Collider 2D" component
In the "Polygon Collider 2D" component, "Info" property is misaligned. It is placed slightly to the left than other properties in th... Read more
[TMP] InputField (TMP) stays in Highlighted state when it should be Sele...
How to reproduce: 1. Open attached project "Case_1210496" and load SampleScene 2. Press Play 3. Hover over InputField (TMP) GameObje... Read more
[Adreno][Procedural Instancing] The application is closed or nothing is ...
How to reproduce: 1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm) 2. Build and run a 'Test (Swirling)' s... Read more
[Mali][Procedural Instancing] Pink shape is rendered instead of particle...
How to reproduce: 1. Open the attached 'Swarm.zip' project (https://github.com/keijiro/Swarm) 2. Build and run a 'Test (Swirling)' s... Read more
[HDRP] Texture format info is not visible in the Texture Inspector window
Steps to reproduce: 1. Create a new project or open an existing one 2. Make sure that your project contains 2D texture and cubemap ... Read more
[UIBuilder] Dragged Hierarchy Element's tooltip does not disappear when ...
How to reproduce: 1. Create a project on default 3D template 2. Import UI Builder package in Package Manager 3. Open UI Builder's Wi... Read more
Editor crashes when shader global constant buffer exceeds 64kB on dx12
How to reproduce: 1. Open the attached project 2. Select the "Material" in Project Window 3. Observe the crash Expected result: the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project