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[Installer] [MacOS] Fonts are white in dark mode
In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssi... Read more
[ProBuilder] Rotation value in UV Editor is not constrained to 360 which...
In Actions tab, Rotation value in UV Editor is not constrained to 360 which causes the Rotation slider handle to disappear, only on ... Read more
[HDRP] Planar reflection culling issues
1) Change manifest to point to your SRP 2) Open the scene PlanarCulling 3) Select Main camera 4) Gameobject -> Alight View with Sele... Read more
No compilation error is produced when attempting to use GLSL syntax in S...
Steps to reproduce: 1. Open the attached project (case_1210102.zip) 2. Double click on "CorruptedShader" in the Project tab 3. Uncom... Read more
[Critical] Certain Shaders remain broken when an undeclared variable is ...
Reproduction steps: 1. Create a new Project 2. Create a new Unlit shader 3. In the struct v2f add the following line "float3 test;" ... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce: 1. Open attached project "physics triangle edge too long.zip" 2. In Inspector window, observe the "golemplains te... Read more
[AssetStoreTools] Uploading package to asset store opens file browser in...
Reproduction steps: 1. Open the attached Unity Project 2. Login to Asset Store Tools 3. Upload an Asset Package Expected result: Up... Read more
[HDRP] [VFX] Parameters that are exposed in the subgraph are not visible...
Version tested: 2020.1.0a19 (Trunk) + 7.1.7 (Vfx/Staging) Steps to reproduce: 1) Observe that "New VFX Subgraph Operator 1" contai... Read more
ManagedReference array elements get drawn with wrong PropertyDrawers aft...
Reproduction steps: 1. Open attached project "ManagedReferencePropertyDrawer" 2. Create an empty GameObject and add a component of t... Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project