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[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...
How to reproduce: 1. Open case1152584 repro project 2. Open Scenes/SampleScene Scene 3. In the Hierarchy select the PostProcessVolum... Read more
[XR][Post Processing] Ambient Occlusion effect moves when moving HMD and...
How to reproduce: 1. Open the 1150006-ReproProject Project 2. Open the Scenes/SampleScene Scene 3. Enter the Play Mode Expected Res... Read more
Grid Gizmo is visible through the Scene Game Objects when the Post Proce...
How to reproduce: # Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene # Click on the ... Read more
[PostProcessing][URP][Built-in Renderer] FPS drop due to PPv2/Universal ...
Reproduction steps: 1. Open "1202538" project 2. Build & Run for Android 3. Notice the FPS in the top left corner of the screen 4. T... Read more
[XR][Post Processing] 'Directly to Camera' Post Processing mode causes b...
How to reproduce: 1) Create a new project. 2) Enable VR. 3) Install the Post Processing package 4) Setup post processing in the scen... Read more
[XR][Post Processing] Image is blurred when using the Post Process Layer...
How to reproduce: 1. Open the "case1173697_ReproProject" Project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Observe t... Read more
[XR][Post Processing] Single pass instancing displays right eye only whe...
How to reproduce: 1. Open attached "OneEyeRenderOnly" project and "SampleScene" 2. Observe that Main Camera has Post Processing laye... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
Post-processing is applied on all objects when specific Layer is selected
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “SampleScene” Scene 3. Select the “Main Camera” GameObject i... Read more
[Post Processing] UpdateDepthTexture task persists even after disabling ...
Steps to reproduce: 1. Open the “UpdateDepthTextureBug” project 2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set