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[Android] Application crashes on start when Minify is set to Proguard in...
To reproduce: 1. Create a new project 2. Change the platform to Android 3. Set Minify with Proguard 4. Build and run to android devi... Read more
[Services] Titles and external links under services appear to be flicker...
On resizing the Project Settings window, the texts under services containing links for docs/dashboard and titles appear to be flicke... Read more
The object picker does not display component objects in the 'Assets' tab
How to reproduce: 1. Open user-submitted project (compsel) 2. Open the SampleScene 3. Select test1 GameObject 4. In the Inspector wi... Read more
TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more
Terrain Tree Billboards are not affected by Ambient Lighting when Skybox...
How to reproduce: 1. Open the attached project's "case_1208303-Project.zip" Scene labeled "SampleScene" 2. Move the Camera away from... Read more
[Shader Graph] Unresponsive editor when using large (40+ nodes) graphs
Steps to reproduce: 1. Download and open "Bug" project 2. Select "EXAMPLESHADER" in the Project window 3. Press "Open Shader Editor"... Read more
[D3D12] Editor crash when creating a Texture2D object with specific Leng...
Steps to reproduce: 1. Open the attached project named "Case_1206424" 2. Enter Play mode Expected behavior: The editor either enter... Read more
[Probuilder] Options under "Actions" tab don't get highlighted on select...
After creating a probuilder gameobject, when UV Mode is switched to Manual in the Actions tab for the UV Editor Window, the options ... Read more
[Analytics] Analytics window doesn't refresh on entering play mode in th...
Analytics window doesn't refresh in play mode after analytics is set up for the project. Steps To Reproduce: 1. Create a new proje... Read more
Memory usage increases while switching application to background and bac...
To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project