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Won't Fix
Votes
0
Found in [Package]
8.0.0 staging
Issue ID
1210364
Regression
No
[HDRP] There is a vertical shift between Forward and Deferred camera when planar reflection is rendered to a texture target
1) change manifest to point to your SRP directory
2) load scene tmp
3) Select game object MSAA Camera
4) Switch from Forward to Deferred
5) Keep clicking ctrl+z and ctrl+y to undo/redo.
6) Notice the shift in the reflection
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Resolution Note:
After investigation, the issue is simply due to precision issues due to storing the depth and the normal in buffers instead of passing them directly to the pixel shader.