Search Issue Tracker
Fixed in 1.19.2
Votes
0
Found in [Package]
1.14.0
Issue ID
1288677
Regression
No
[Scriptable Build Pipeline] Scene Bundles will become corrupted when changing its location and building the Scene Bundles again
How to reproduce:
1. Open the user's attached "SBP-MovedSceneFile" project
2. In the Menu Bar, click SBP->Build Scenes
3. In the console window, notice that the build was successful, the FileSize is about 20000 bytes
4. In the Project window, move the Scene file to the Moved folder
5. In the Menu Bar, click SBP->Build Scenes
Expected result: In the console window, it says that the Build was successful, the File Size of the Bundle is about 20 kb
Actual result: In the console window, it says that the build was successful, the File Size of the Bundle is about less than 100 b
Reproducible with: 1.11.1(2019.4.14f1), 1.12.0(2020.1.12f1), 1.13.1(2020.2.0b10), 1.14.0(2021.1.0a4)
Can't test: 2018.4(can't run the script, get a bunch of errors)
Note:
- Clearing the cache after moving the file will get rid of the problem, you can do that by clicking SBP->Clear BuildCache
- It seems that the uses the cached path, instead of the path in AssetBundleBuild, I could be mistaken though
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note (fix version 1.19.2):
Fixed in Scriptable Build Pipeline 1.19.2