Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1289937
Regression
Yes
[HDRP] [Compositor] Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule
Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule.
Steps to repro:
1. Create a new HDRP template project.
2. Windows > Render Pipeline > Graphics Compositor Window.
3. Enable Compositor > Render Schedule > Select New SubLayer.
4. Add Image SubLayer > Drag to the Top of the list.
Actual Result:
Releasing render texture that is set error thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0b8 with Package version 10.1.0.
Working Fine in:
2020.2.0b9, 2020.2.0b8 with Package version 10.0.0-preview.27.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
Releasing render texture that is set as Camera.targetTexture!
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 10.2.0):
Fixed in Package version: 10.2.1.