Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1289937
Regression
Yes
[HDRP] [Compositor] Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule
Releasing render texture that is set error thrown on changing Image SubLayer index in Render Schedule.
Steps to repro:
1. Create a new HDRP template project.
2. Windows > Render Pipeline > Graphics Compositor Window.
3. Enable Compositor > Render Schedule > Select New SubLayer.
4. Add Image SubLayer > Drag to the Top of the list.
Actual Result:
Releasing render texture that is set error thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0b8 with Package version 10.1.0.
Working Fine in:
2020.2.0b9, 2020.2.0b8 with Package version 10.0.0-preview.27.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
Releasing render texture that is set as Camera.targetTexture!
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
- Weird behaviour in TextMeshPro Link Example sample when hovering over single letters after hovering over a word
- RegisterValueChangedCallback is triggered when the Label of a TextField is changed
- Changing the Visual Element size moves it when two visual elements are close to each other
Resolution Note (fix version 10.2.0):
Fixed in Package version: 10.2.1.