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Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.6f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133165
Regression
No
Active Targets section text in Graph Inspector is truncated despite available space
Reproduction steps:
1. Create a new project
2. Create any Shader Graph (Create > Shader Graph)
3. Double-click on the newly created Asset to open Shader Graph window
4. Select Graph Settings in the Graph Inspector
5. Click on the “+” button in the Active Targets section and select “Custom Render Texture”
6. Observe the text
Actual result: “Custom Render Texture” text is not fully visible even though Active Targets section is wide enough for the text to fit
Expected result: “Custom Render Texture” text is fully visible when Active Targets section is wide enough for the text to fit
Reproducible with: 6000.0.66f1, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Reproduced on: Windows 11, macOS Sequoia 26.2 (M4)
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity! -
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
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This is a duplicate of issue #UUM-120147