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PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce: 1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5) 2. Click on Play Video button 3. Click o... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project. 2. Set build platform as iOS and graphics API as OpenGL. Notice no warnings about forcing textures f... Read more
Zoom slider missing when project browser is opened in one column layout
To reproduce: 1. Open any project 2. Notice that if the project browser is in two column layout, there is a zoom slider present in t... Read more
[OSX][GL] GPU Profiling disabled when running the editor in Open GL 4.1 ...
To reproduce: 1. Open any project 2. Open the GPU profiler 3. Press "play" Notice that the GPU profiler doesn't work. Notice that, i... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce: 1. Open attached project 2. Open the scene "CrashTest" 3. Play the scene Notice that while the scene is playing, Unity... Read more
GC allocation for each editor frame when moving scene view
Steps to reproduce: 1. Create new project 2. Open profiler and enable "profile editor" 3,. Rotate or pan scene view and notice that... Read more
Selecting "corrupted" prefab crashes editor
Reproduction steps: 1. Open the "bug.zip"project. 2. Expand "Parent of bugged object" prefab 3. Select the "Particle_Add_Item_Forge"... Read more
Animation.Update update Calls if GameObject is disabled by script
Steps to reproduce: 1) Download attached project 'TestAnimationProject.zip' and open in Unity. 2) Press Play and check Profiler. ... Read more
Line renderer parts are split when looking at it from low angle
Steps to reproduce: 1. Open attached project "Line Renderer.zip" 2. Open scene "LineRenderers" 3. Move scene camera to look at line... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer