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Votes

0

Found in

5.4.0p4

Issue ID

828537

Regression

No

[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL, metal works as expected

OpenGL

-

1. Open user attached project.
2. Set build platform as iOS and graphics API as OpenGL.
Notice no warnings about forcing textures from NPOT to POT
3. Build & Deploy to iOS device.
Notice that NPOT texture with mipmaps (right one) is rendered incorrectly. (see mipmapspot.png for reference)

Expected result: both particles are rendered in center
Actual result: particle with mipmaps enabled is rendered in top left corner.

Note: this does not happen when Metal is set as graphics API.

Reproduced on: 5.3.5f1, 5.4.0f3, 5.5.0b2

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