Search Issue Tracker
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...
To reproduce: 1) Open attached project 2) Make sure OpenGLES3 is enforced 3) Build and run on device or on 5.5+ game window preview ... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps: 1) Open the attached project 2) Open the scene and Play 3) Check console, "YAY! the dll has been correctly loade... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more
Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip) 2. Open scene: menu 3. Press play. 4. Inspect console and hier... Read more
Scene GetRootGameObjects returns only destination scene root objects aft...
Steps to reproduce: (or watch the video) 1. Open attached project. (SceneManager.zip) 2. Open scene: menu 3. Press play. 4. Press:... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps: 1. Create new project 2. Select any float field (for example Camera's Transform position x field) 3. Select the ... Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps: 1. Open Project 2. Press Play 3. Notice that spinning Game Object is jumping through the limits Expected behavi... Read more
Imported fbx animation has distorted rotate animation in play mode but n...
Repro steps: 1. Open "AnimationError.zip" project 2. Load "Test" scene 3. Enter play mode In play mode you can observe that sword r... Read more
[Joints] SuperLight Rigidbody spazzes out
Reproduction Steps: 1. Open Project 2. Open "SuperLight Test" scene 3. Press Play 4. Notice that "First" GameObject is spazzing out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer