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Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps: 1. Open Project 2. Open "Spring Test" scene 3. Press Play 4. Notice thousands AABB errors being thrown Expected... Read more
RenderingCommandBuffers sample project broken, .ndotl removed from shade...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps: 1) Open "ES2_GlossyReflectionProbes.zip" project 2) Make sure that OpenGLES3 is selected (on top of Graphics API... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project. 2. Build that project to standalone. 3. Create new scene (with prepared UI) 4. Make ... Read more
Custom font material is missing after loading UI text prefab from an Ass...
Steps to reproduce: 1. open user's attached "StaticFontBug.zip" 2. open and play scene "Main" 3. go into scene view and move UI pane... Read more
[Linux Editor] Collab button doesn't function in Linux
Collab button can only be used once - clicking it for the second time brings up a greyed-out window. Steps to reproduce: 1) Create ... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce: 1) Crea... Read more
Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Ro... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached project Notice that Secondary NormalMaps are working on Building GameObject 2. Switch platform to iOS Notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer