Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0b2
Issue ID
828171
Regression
No
[Hinge Joint] When Target Velocity and Force are high the Limits are ignored
Reproduction Steps:
1. Open Project
2. Press Play
3. Notice that spinning Game Object is jumping through the limits
Expected behaviour: Limits prevents object from spinning further
Actual result: It jumps over the limit if the force and velocity is big enough
Reproduced on versions: Unity 5.3.4f1, 5.3.6p4, 5.4.0p4, 5.5.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment