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[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps: 1. Open project in "URP2020.1.0a9Repro.zip" 2. Open "SampleScene.unity" 3. There are 2 Spotlights "SPLBlue" and ... Read more
[Android] App crashes when using 2 or more objects from Spritesheet
Steps to reproduce: 1) Download attached project ' Test.zip' and open in Unity 2) Build and run 'main' scene on a device Observe cra... Read more
Errors when importing the Entities package into a 2D project
Steps to reproduce : * create a new 2D project * go to Package manager * press Add package by name * type in com.unity.entit... Read more
[Windows] Error ArgumentException: Illegal characters in path logged whe...
*Steps to reproduce:* # Create a Project and Install the Visual Effect Graph Package # In the Project Browser right-click and Cr... Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project 2) Player Settings >> Resolution and Presentation >> make sure that Defa... Read more
Public Variables from Custom public class is not visible in the Inspecto...
Steps to reproduce: 1. Open the attached project "Case_1277326" 2. Open "SampleScene" 3. In the Hierarchy window Expand select Canva... Read more
Some light properties cannot be animated
Reproduction steps: 1. In the hierarchy window, right mouse click > Light > Directional Light 2. In the menubar, Window > Sequencing... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps: 1. Open the attached project ("case_1219431-BRep.zip") 2. Open the repro scene ("main") 3. Enter Play Mode and w... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283" 2. Build to iOS Simulator 3. Project will crash Note: Issue is not reproducible with device Read more
[Android] Player crashes on "ParticleSystem.customData.GetVector" when G...
How to reproduce: 1. Open the "IN_44468" project 2. Connect the device 3. In the Build Settings "Run Device" dropdown select the ... Read more
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