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[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce: 1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project 2. Switch to WebGL platform and enable Development... Read more
TEST - NGO Bug Reporting
No description entered in Cloud incident. Read more
Main Editor Window is loaded with gaps on the side and bottom borders wh...
How to reproduce: 1. Open any Unity project 2. Resize the Main Editor Window to fill the whole screen (the window must not be maximi... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more
Unable to get the near-far interactor of the hands to select an interact...
How to reproduce: 1. Open the attached project "IN-84201.zip" 2. Open Assets/Samples/XR Interaction Toolkit/3.0.5/Hands Interactio... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera'...
Reproduction steps: 1. Open the attached "case_1305592.zip" project 2. Load the "SampleScene" 3. Select "Main Camera" in the Hierarc... Read more
After saving the project and pressing Alt+f4 unity crashes
Steps to reproduce: 1. Open attached project or create a new one. 2. Create multiple objects or do other similar changes in the proj... Read more
[DOTS] Subscene fails to build proper entity caches when UI(Toolkit) pac...
Reproduction steps: 1. Open user attached project: "Bug_SubscenesBuildIssue" 2. Build project using ProjectBuilder -> Build(Latest g... Read more
UI Toolkit Samples "Styles" Sliders can moved by dragging the name of th...
How to reproduce: 1. Create a new Unity project 2. Open Window -> UI Toolkit -> Samples 3. Select the "Styles" section and naviga... Read more
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