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[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce: 1. Import the StandardAssets 2. Build & Run for WP8, deploy to a Lumia 1520 3. Open up the RollerBall scene 4. Try in... Read more
[Profiler] Switching Profiler Target Mode from 'Editmode' to 'Playmode' ...
Switching the Profiler Target Mode between 'Editmode' and 'Playmode' from the Preferences window does not reflect on opening the Pro... Read more
Scripts are not automatically recompiled after changing the apiCompatibi...
How to reproduce: 1. Open user-submitted project (new test ITuple.zip) 2. Open the Project Settings > Player window 3. Check that th... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce: 1. Open "New Unity Project.zip" 2. Build for Android platform. -Red coloured point light has huge gamma increase... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more
[Android] Memory leak when repeatedly stopping and playing WebCamTexture...
Reproduction steps: 1. Download and open the submitted project "cameratest.zip" 2. Build and run on Android 3. Press the "Auto" butt... Read more
[Window Management] Physics layer collision matrix overlaps on the slide...
The text of physics layer collision matrix overlaps on the slider when project settings window is shrinked horizontally. Refer the v... Read more
[Input System] doesn't compile when XR module is disabled and UI package...
How to reproduce: 1. Open the "InputSystemTest.zip" project 2. Observe the Console window Expected result: there are no errors in t... Read more
[Serialization][URP] "SerializedObject destroyed" errors are thrown when...
When undo is pressed for any effect added to Global Volume component from Assets > Properties, "SerializedObject target has been des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"