Search Issue Tracker

Fixed in 2020.2.X

Votes

1

Found in

2019.4

Issue ID

1271169

Regression

No

[Particles] UpdateCachedMesh needlessly called when disabling thne enabling a ParticleSystemRenderer

Visual Effects - Legacy

-

This is causing performance issues for users who pool particle systems.

This is the function:
ParticleSystemRenderer::UpdateCachedMesh

It rebuilds the index list for the mesh

Add comment

Log in to post comment