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Button not responding to the mouse click in Windows Build when using Inp...
How to reproduce: 1. Open the user's attached project "Be a Rock Star Legend.zip" 2. Build And Run (File>Build And Run) 3. Click on ... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x) Editor running in batchmode (does not repro in the Editor GUI) ASTC Texture... Read more
iPad icons are labeled as iPhone under Spotlight icons in iOS Player Set...
How to reproduce: 1. Open any Unity project (make sure to have the iOS module installed) 2. Go to Edit > Project Settings > iOS > Ic... Read more
[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...
How to reproduce: 1. Open the attached project named "Case_1235070" 2. Open the Test shader graph 3. Observe the Inspector window wh... Read more
Shader keyword is not serialized in the material file
How to reproduce: 1. Open case_819900-Shaders.zip 2. Open scene "1" 3. Drag and drop "ToggleTest" shader on material "Test1" 4. Sel... Read more
Project Wizard does not show my account name (it shows "MY ACCOUNT
Project Wizard does not show my account name. In Unity 5.4, Project Wizard shows "MY ACCOUNT". Read more
[Linux] Build crashes after Unity splash
Linux build crashes after splash. Steps to reproduce: 1) Open the attached project. 2) Build if for Linux (x86, x86_64 universal). ... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"