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Editor freezes when instantiating a component placed on the same game ob...
To reproduce: 1. Add audio source to scene 2. Add attached script to audio source 3. Drag Audio source object to Source field on Au... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more
[2D IK] Some of the Animations break when in Play Mode
How to reproduce: 1. Open up user attached project 2. Enter Play Mode 3. Move the player and observe its animations Expected resul... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce: 1. Create and open a new project 2. Select the 'Main Camera' object in the Hierarchy window 3. Observe the Transfo... Read more
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce: 1) Open the attached project. 2) Build as Linux x86+x86_64 Universal. 3) Open the build Data folder and go to /P... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce: 1. Build the "Multi-Display.zip" project for iOS or Android 2. Connect extra screen to the device (via cable or Ai... Read more
[Video] Preview window of the video is blank upon transcoding after chan...
Preview window of the video is blank upon transcoding after changing video importer settings. Steps to reproduce: 1) Create a new p... Read more
[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project 2. Build to iOS metal device 3. Profile with Unity Profiler 4. GfxDriver memory will increase while device ... Read more
[UIR] Lines separating packages wiggle in Packman at 150%
1. Set UI Scaling to 150% 2. Open Package Manager window 3. Slowly resize the window vertically 4. Observe the height of the lines s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"