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UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
*Steps to reproduce:* 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsi... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce: 1. Open the user's attached "DeletePrefabCrash.zip" project 2. Drag and drop any object from the Hierarchy window ... Read more
Revision anchor cannot resolve branch when path query parameter is used
Reproduction steps: 1. Open the user's attached project ("PathQueryParameter.zip") 2. Notice that Package Manager cannot resolve the... Read more
[URP] ArgumentException error is thrown on resetting "Universal Addition...
-NullReferenceException errors are thrown continuously when the main camera stack is assigned with an overlay camera and reset "Univ... Read more
Packages folder fold/unfold state doesn't save between editor sessions
Reproduction steps: 1. Open new Unity project 2. In Project window, unfold "Packages" folder 3. Close and reopen Unity Editor 4. In ... Read more
Tags are exported but list stays empty
How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more
[Backport] Remove confusing message from Package Inspector window `This ...
Description: Confusing message from Package Inspector window `This package and all its assets will be... ` Reproduction steps: 1. I... Read more
InsufficientMemoryException error appears after any assembly reload when...
How to reproduce: 1. Open the attached "IN-88507" project 2. Open the "SampleScene" and enter Play mode 3. Observe the Console wi... Read more
[OSX 10.14] [BugReporter] Drop down menu field boundaries are missing wh...
\[BugReporter] Drop down menu field boundaries are missing when the window loses focus To reproduce: 1. Create a new project 2. Ope... Read more
[WSA] Native XAML component does not accept input from Independent Input...
1. Create a new project 2. Switch platform to Windows Store 3. Go to Build Settings -> Player Settings -> Publishing Settings -> Mis... Read more
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