Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0b4
Issue ID
691735
Regression
No
NetworkAnimator only syncs animations from server to clients not the other way around
Reproduction steps:
1. Open the attached project "Project Folder"
2. Open the scene "Main"
3. Build for windows (haven't tested others)
4. Open two instances of the game
5. On one select LAN Host(H) -> Client Ready
6. On the other one select LAN Client(C) -> Client Ready
7. Move using WASD keys on both client and server
8. Notice that on the client both pacmen animate correctly. On the server, client's pacman is not animating.
Not sure that it's not a regression. The project would get corrupted if I opened it with versions prior to 5.1.0b2.
If it needs to be checked I can recreate the project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment