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Physics Raycast behaves differently on different platforms
Steps to reproduce: 1. Open User-supplied project 2. Play the Scene and notice that when the ball goes on a platform in the top left... Read more
Profiler image preview data is not displayed when the profiling informat...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. In the Profiler Modules dr... Read more
[Android] Virtual touch is not recognised on device when using "adb shel...
How to reproduce: 1. Open the "IN-25141" project *TomasD: The project has Input Handling set to Both in Player Settings, this is... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happene... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce: 1. Open attached project ("repro.zip") 2. Select Gradients asset in Project window (Assets->Editor->Gradients) 3. ... Read more
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce: 1. Open users’ project “2021.2 Test Project.zip” 2. In the Hierarchy window double click Game Object “bullet hol... Read more
Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...
How to reproduce: 1. Open project "Case_1228854" from the attached link 2. In the Project Window open the folder "previs" 3. Select ... Read more
Crash when opening project
Reproduction steps: 1. Open the user’s attached project Expected result: Project opens normally Actual result: Unity Editor cra... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports 2. Go into project root 3. Via terminal python2.7 zmq_echo_rtr.py 4. Open project in Unity 5. Build... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more
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