Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1229284
Regression
No
Specific machines have extremely slow asset Import time
How to reproduce:
1. Open attached project "AssetImport.zip"
2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "Reimport"
3. Observe the reimport time
Expected result: the reimport is instant
Actual result: the reimport sometimes takes way longer than usual
Reproduced in: 2017.4.38f1, 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a4
Tested with asset pipeline mode version 1 and 2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9, the reimport is now instant.
We modified our use of the importer to not try to open embedded files within the FBX unless it really needs them.
In the case of this bug, the embedded files weren't needed so can be completely skipped.