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Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce: 1. Creat... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more
[Probuilder] Errors are thrown on using settings option from 'Draw Shape...
How to reproduce: 1) Create a new project 2) Window > Package Manager > Install Probuilder 3) Probuilder > New Shape > Draw Shape 4)... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone. 2. Run the App in... Read more
[IL2CPP] Build fails on Try block ends without any catch, finally, nor f...
Reproduction steps: 1. Open project "IL2CPP_repro" 2. Make sure Scripting Backend is set to IL2CPP 3. Build the project Expected re... Read more
The error of Null reference appears when changing Color gradient for the...
To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce: 1. Open attached project 2. Open Bugged scene 3. Press play 4. Steer the skateboard back up the hill toward the cyl... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
White artifacts are displayed in the Editor when switching the platform ...
How to reproduce: 1. Open the attached "IN-90951" project 2. Open the "City" Scene 3. Locate and open the “Materials” folder insi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off