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“Screen.safeArea” reports the same width and height when changing betwee...
How to reproduce: 1. Open the attached “Screen.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene) 3. Make ... Read more
Shader works in-editor but not in build
Reproduction steps: 1. Open the attached project 2. Open scene "DemoScene" 3. Build and Run on Standalone 4. Notice that Prism shade... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps: 1. Open the scene in the attached project 2. Obser... Read more
[VFX] VFX Graph Context border is not rendered in the Workspace window
How to reproduce: 1. Create a new Unity project 2. Create VFX Graph Asset 3. Open VFX Graph Asset 4. In opened VFX Graph Workspa... Read more
Memory usage increases while switching application to background and bac...
To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more
Unity does not load the 2017.1 launcher without internet connection when...
Step to reproduce: - Using Unity 5.x, sign in (important!, user must be signed in) - Make sure only 5.x license is available - Insta... Read more
[2023.1] Texture of noise Nodes is all grey in Shader Graph
How to reproduce: 1. Create a new project using URP or HDRP template 2. Create a Shader Graph 3. Add a noise Node (Gradient Noise... Read more
[Profile Analyzer] [Compare] Able to collapse "All" thread when using th...
Reproduction steps: 1. Open attached project "ProfAnalyze2020.2.zip" 2. In Profile Analyzer window, select the "Compare" tab, the lo... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce: 1. Create a new Unity project 2. Import the Visual Effects Graph package 3. Create a new Block Subgraph(Assets > C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off