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Entity LocalToWorld position is overwritten by Prefab position when name...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Exit Play mode 4. Open SpawnEntitiesSystem.cs 5. Add a... Read more
Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project. 2.Open "boxWorld" scene. 3.Enter Play mode. Expected result: Editor not crashi... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
[BiRP SG] Shader Graph Main Preview is not updating
How to reproduce: 1. Open the project "IN_32481" 2. Open the "New Shader Graph" Shader Graph 3. Open the "Main preview" window ... Read more
[Video] Editor crashes using AVPro video player, with DXGI_ERROR_DRIVER_...
1. Open the attached project 2. Open the scene 'Demo_VideoControls' 3. Play scene 4. Click the 'Next Video' button in Game view Res... Read more
[investigation needed] GameObject Animators become not valid when instan...
Reproduction steps: 1. Open the provided project "case_1223207-steel-flood.zip" 2. Enter Play Mode 3. Press "ESC" -> "Quit to menu" ... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more
[Cache Server] Editor imports assets and tries to fill in Cahce Server a...
If you open project one computer connected to the Cache Server - it will fill in Cache Server with the import results(that is correc... Read more
[Android][Universal RP] Lens Flares are corruptly rendered when Renderin...
How to reproduce: 1. Open the project “Empty google” 2. Build And Run the “Homebase” Scene on an Android device 3. Observe the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off