Search Issue Tracker

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more

0
votes
Fixed

Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong

Package: Burst

-

May 19, 2023

-

Version/s: 1.8.4

I'm on a M1 Mac. I'm using Unity 2021.3.24f To recreate: Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.T... Read more

0
votes
Fixed

[VFX Graph] Branch node does not accept texture input

-

Jun 06, 2023

-

Version/s: 2021.3.26f1, 2022.3.2f1, 2023.1.0b19, 2023.2.0a17, 2023.3.0a1

How to reproduce: # In VFX Graph, create texture operator # Create branch operator # Attempt to plug texture to branch 'True' ... Read more

0
votes
Fixed

Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...

2D

-

Nov 04, 2021

-

Version/s: 2020.2.0a5, 2020.3, 2020.3.21f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings 3. Under the "Other Setting... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

-

Sep 25, 2019

-

Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more

2
votes
Won't Fix

[investigation needed] GameObject Animators become not valid when instan...

Package: Build Pipeline - Addressables

-

Mar 07, 2020

-

Version/s: 1.3.3

Reproduction steps: 1. Open the provided project "case_1223207-steel-flood.zip" 2. Enter Play Mode 3. Press "ESC" -> "Quit to menu" ... Read more

0
votes
Fixed

Canvas scaling does not update when scaling Camera in orthographic mode

UI

-

Oct 13, 2016

-

Version/s: 5.5.0b7

To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more

3
votes
Fixed

NativeArray<byte>.GetSubArray() with an odd index number is empty when p...

Scripting

-

Nov 23, 2020

-

Version/s: 2019.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Open attached project "1294627.zip" 2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

-

Dec 12, 2019

-

Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

0
votes
Won't Fix

Error is thrown from the "U2DToURPPixelPerfectConverter" script when sta...

-

Oct 24, 2024

-

Version/s: 6000.0.23f1

Reproduction steps: 1. Open Unity Editor 2. Open the Preferences window (Edit > Preferences) 3. Change language to “Korean” under th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.