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Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong
I'm on a M1 Mac. I'm using Unity 2021.3.24f To recreate: Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.T... Read more
[VFX Graph] Branch node does not accept texture input
How to reproduce: # In VFX Graph, create texture operator # Create branch operator # Attempt to plug texture to branch 'True' ... Read more
Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings -> Player Settings 3. Under the "Other Setting... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
[investigation needed] GameObject Animators become not valid when instan...
Reproduction steps: 1. Open the provided project "case_1223207-steel-flood.zip" 2. Enter Play Mode 3. Press "ESC" -> "Quit to menu" ... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more
NativeArray<byte>.GetSubArray() with an odd index number is empty when p...
How to reproduce: 1. Open attached project "1294627.zip" 2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more
Error is thrown from the "U2DToURPPixelPerfectConverter" script when sta...
Reproduction steps: 1. Open Unity Editor 2. Open the Preferences window (Edit > Preferences) 3. Change language to “Korean” under th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off